Electronic Arts Inc.

EA
Financial Analysis · Updated May 13, 2026 · Coverage 2026-Q2
Latest Q Revenue
$2.1B
Q4 FY2026 · +11.9% YoY
TTM ROIC
17.2%
FY2026 · NOPAT / Invested Capital; NOPAT = Operating Income × (1 – ~22% tax rate); Invested Capital = Total Equity + Total Debt – Cash & ST Investments · WACC ~9.5% · Moat spread +7.7pp
Margin Profile
Gross 79%
Operating 15.4%
FCF 30.8%
FY2026
Net Cash
$1.5B
Cash $3.0B · Debt $1.5B · FY2026
Diluted Shares
250M
Q4 FY2026

Business Overview


ticker: EA step: 01 generated: 2026-05-12 source: quick-research

Electronic Arts Inc. (EA) — Business Overview

Business Description

Electronic Arts is one of the world's largest interactive entertainment companies, developing, publishing, and distributing video games across console, PC, and mobile platforms. EA's portfolio spans sports franchises (EA SPORTS FC, Madden NFL, NBA Live), shooters (Battlefield, Apex Legends), and lifestyle brands (The Sims, skate.). The company generates approximately 74–75% of revenue from live services — ongoing monetization of games through in-game purchases, subscriptions, and downloadable content — shifting from a transactional boxed-software model to a recurring engagement-driven one.

Revenue Model

EA generates revenue through three channels: (1) Live services and other (~74–75%): in-game purchases (Ultimate Team card packs, cosmetics), EA Play subscription ($5.99/mo), and platform fees; (2) Full game downloads/packaged goods (~25–26%): one-time game sales at launch; (3) Licensing: third-party publisher or IP deals. EA SPORTS FC Ultimate Team alone generates ~$2.8B annually, representing roughly 37% of total revenue. The live services model creates highly recurring, high-margin revenue attached to existing player bases.

Products & Services

  • EA SPORTS: EA SPORTS FC (soccer, formerly FIFA), Madden NFL, EA SPORTS College Football, UFC, NHL, F1
  • Shooters/Action: Battlefield series, Apex Legends (battle royale free-to-play)
  • Lifestyle: The Sims franchise, skate. (reboot in development), It Takes Two (Hazelight publishing)
  • Mobile: EA mobile portfolio (Apex Legends Mobile, FIFA Mobile, The Sims Mobile)
  • Subscription: EA Play (console/PC), EA Play Pro (PC premium)
  • Publishing: Third-party title publishing under EA label

Customer Base & Go-to-Market

EA sells to global consumers via digital storefronts (PlayStation Network, Xbox Marketplace, Steam, EA App, Apple/Google Play) and retail channels. Digital mix exceeds 80% of PC/console revenue. EA's subscription service (EA Play) provides ~$450M+ ARR and growing. Roughly 60% of net bookings come from North America, with Europe (~25%) and Asia-Pacific (~15%) rounding out the base. No single customer concentration risk; platform holders (Sony, Microsoft) are significant distribution partners.

Competitive Position

EA holds dominant positions in licensed sports simulation (no credible competitor in NFL simulation; EA SPORTS FC competes globally with Konami eFootball). Apex Legends competes in the crowded battle royale space against Fortnite (Epic) and Call of Duty (Activision-Blizzard). The Sims is effectively a monopoly in life simulation. EA's moat rests on exclusive sports league licenses (NFL, NFLPA, Premier League, UEFA, PGA Tour), established IP with multi-decade install bases, and the network effects of Ultimate Team's player-vs-player economy. The company faces growing competition in live services and mobile from publishers including Take-Two, Activision-Blizzard (now Microsoft), and Tencent.

Key Facts

  • Founded: 1982
  • Headquarters: Redwood City, California
  • Employees: ~9,800 (post-2024 restructuring; cut ~1,900 roles across 2023–2026)
  • Exchange: NASDAQ
  • Sector / Industry: Communication Services / Interactive Home Entertainment
  • Market Cap: ~$35–37B (significant M&A premium potential — Saudi PIF acquisition discussions at ~$55–56.6B reported in 2025)

Financial Snapshot


ticker: EA step: 04 generated: 2026-05-12 source: quick-research

Electronic Arts Inc. (EA) — Financial Snapshot

Income Statement Summary

Note: EA fiscal year ends March 31. FY2024 = April 2023–March 2024; FY2025 = April 2024–March 2025.

Metric FY2023 FY2024 FY2025 YoY
Revenue (net bookings) $7.43B $7.56B $7.46B -1.3%
Gross Margin ~79% ~79% ~79% flat
Operating Margin ~18% ~20% ~20% flat
Net Income ~$0.79B ~$1.00B ~$0.95B -5%
EPS (diluted, adj.) ~$2.65 ~$3.46 ~$3.50 +1%

FY2025 net bookings of $7.463B slightly below FY2024 ($7.562B), driven by EA SPORTS FC 25 underperformance and weaker-than-expected Dragon Age: The Veilguard sales. Live services held steady at ~$5.6B; full game net bookings declined. FY2026 guidance: net bookings $7.6–8.0B.

Cash Flow & Balance Sheet (FY2025)

Metric Value
Operating Cash Flow ~$2.0B
Free Cash Flow ~$1.86B
FCF Margin ~25%
Cash & Equivalents ~$3.0B
Total Debt ~$1.6B
Net Cash ~$1.4B (net cash positive)

Key Ratios (approximate)

  • P/E: ~20x (reported) | FCF Yield: ~5% at current market cap
  • EV/EBITDA: ~14x | Dividend Yield: ~0.7%
  • Revenue Growth (TTM): ~-1% | FCF Margin: ~25%
  • Share Buybacks: ~$1.5B returned in FY2025; $5B+ buyback authorization active

Growth Profile

EA is in a transition year: FY2025 saw revenue essentially flat as two major titles underdelivered. The live services base (~$5.6B, up modestly) provides revenue stability. FY2026 is set up as a major release year with EA SPORTS FC 26, Battlefield (reboot), skate., and The Sims 5 — if execution succeeds, net bookings could inflect toward $7.6–8.0B. The company has been restructuring (cutting ~1,900 jobs, $125M in charges) to reduce cost structure and improve operating leverage. The potential Saudi PIF acquisition ($55–56.6B implied enterprise value) represents an exogenous catalyst.

Forward Estimates

  • FY2026: Net bookings $7.6–8.0B (company guidance); adj. EPS growth expected mid-single-digit if titles land; Battlefield reboot and EA SPORTS FC 26 are the key drivers
  • FY2027+: Skate. reboot and The Sims 5 (free-to-play transition) as multi-year engagement platforms; mobile expansion in EA SPORTS FC and Apex Legends
  • Capital return: ~$1.5B/year in buybacks expected; dividend at $0.76/share annualized

Deeper Financial Analysis

The fundamental tier adds 9 additional research dimensions for $EA.

Revenue Breakdown
Segment revenue, geographic mix, product-line contribution margins, and cohort dynamics.
Financial Trends
Quarter-over-quarter momentum, leading indicators, and inflection point analysis.
Balance Sheet
Debt structure, liquidity runway, dilution risk, and working capital dynamics.
Capital Allocation
Buyback cadence, M&A appetite, dividend policy, and reinvestment priorities.
Returns on Capital (ROIC)
Multi-year ROIC vs. WACC, marginal returns on reinvestment, sales-to-invested-capital efficiency, and moat spread.
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