Take-Two Interactive Software

TTWO
Financial Analysis · Updated May 18, 2026 · Coverage 2026-Q2
TTM ROIC
-20%
FY2025 · GAAP ROIC including goodwill impairments
Margin Profile
Gross 41%
FY2024
Net Debt
$4.4B
Cash $1.1B · Debt $5.5B · FY2025

Business Overview


ticker: TTWO step: 01 generated: 2026-05-13 source: quick-research

Take-Two Interactive Software, Inc. (TTWO) — Business Overview

Business Description

Take-Two Interactive is a leading global developer, publisher, and marketer of interactive entertainment, operating through three principal labels: Rockstar Games (Grand Theft Auto, Red Dead Redemption), 2K (NBA 2K, Civilization, Borderlands, BioShock, XCOM), and Zynga (mobile games: Words With Friends, Toon Blast, Match Factory, Empires & Puzzles). The company serves console, PC, and mobile platforms with a growing emphasis on live-service recurring revenue. GTA VI — the most anticipated video game release in history — is the defining near-term catalyst, with a confirmed November 19, 2026 launch date.

Revenue Model

Take-Two earns revenue from: (1) initial game sales (physical and digital downloads); (2) recurrent consumer spending — in-game purchases, virtual currency, battle passes, DLC, and in-game advertising; (3) mobile game monetization via Zynga's free-to-play titles. Recurrent consumer spending (RCS) is the fastest-growing and highest-margin component, representing 79% of total net revenue in FY2025. The company is transitioning toward a live-services model where long-tail RCS from major titles (GTA Online has generated revenue for 12+ years) increasingly dominates.

Products & Services

  • Grand Theft Auto V + GTA Online — 12-year-old title still generating hundreds of millions in annual RCS
  • Grand Theft Auto VI — confirmed November 19, 2026 launch; console launch for PS5/Xbox Series X|S
  • Red Dead Redemption 2 + Red Dead Online — open-world western franchise
  • NBA 2K series — dominant annual basketball simulation franchise; NBA 2K25 top contributor
  • Civilization VII — strategy franchise relaunch (2025)
  • Borderlands 4 — upcoming FPS-looter franchise (Gearbox acquisition, 2024)
  • Zynga mobile portfolio — Toon Blast, Match Factory, Empires & Puzzles, Words With Friends, hyper-casual games

Customer Base & Go-to-Market

Take-Two targets the global gaming audience across console (PlayStation, Xbox), PC (Steam, Epic), and mobile (iOS, Android). NBA 2K is the #1 basketball franchise globally; GTA is effectively a cultural phenomenon with built-in demand. Zynga's mobile titles target casual and mid-core players, primarily monetized through in-app purchases. No single platform customer represents excessive concentration given multi-platform distribution.

Competitive Position

Take-Two's Rockstar Games label has an unmatched open-world franchise in Grand Theft Auto, with GTA VI expected to be the highest-grossing entertainment launch in history. The 2K label competes with EA Sports (FIFA/FC, Madden) in sports games and Ubisoft/Activision in strategy/action genres. Zynga is a top-5 mobile game publisher by downloads. The company's competitive moat rests on intellectual property quality (GTA, RDR), live-service longevity, and mobile scale from Zynga.

Key Facts

  • Founded: 1993
  • Headquarters: New York, New York
  • Employees: ~11,000
  • Exchange: NASDAQ
  • Sector / Industry: Communication Services / Electronic Gaming & Multimedia
  • Market Cap: ~$22B (at ~$129/share)

Financial Snapshot


ticker: TTWO step: 04 generated: 2026-05-13 source: quick-research

Take-Two Interactive Software, Inc. (TTWO) — Financial Snapshot

Income Statement Summary

Metric FY2022 FY2023 FY2024 YoY
Revenue $3.50B $5.35B $5.35B flat
Gross Margin ~45% ~42% ~41%
Operating Income negative negative negative
Net Income -$0.5B -$1.1B -$3.7B
EPS (diluted) -$3.30 -$6.90 -$22.50

FY2025: Revenue $5.63B (+5.3%); net loss deepened to -$4.5B due to large goodwill impairments and development cost write-offs. Adj. (non-GAAP) EPS normalized $0.70. FY2022 revenue surge reflects the May 2022 Zynga acquisition ($12.7B deal).

Cash Flow & Balance Sheet (FY2025)

Metric Value
Operating Cash Flow ~-$0.1B
Free Cash Flow ~-$0.2B
Capital Expenditures ~$0.1B
Cash & Equivalents ~$1.1B
Total Debt ~$5.5B

Take-Two has been FCF-negative since the Zynga acquisition as it invests heavily in GTA VI and mobile game development. FCF is expected to turn sharply positive in FY2027 when GTA VI revenue hits the model.

Key Ratios (approximate)

  • P/E: NM (ongoing losses) | EV/EBITDA: ~30x (depressed EBITDA) | FCF Yield: Negative
  • Revenue Growth (TTM): ~20% | Net Bookings Growth: ~10% organic

Growth Profile

Take-Two is in an investment trough: heavy GTA VI development spending, Zynga integration costs, and goodwill impairments have produced consecutive years of GAAP net losses. Revenue has grown modestly (~5%) while the balance sheet absorbed Zynga's $12.7B acquisition cost. The financial story is entirely forward-looking: GTA VI's launch (November 2026) is projected to generate $3–5B in first-year bookings, immediately transforming Take-Two's FCF profile. The live-service model (GTA Online has monetized for 12+ years) means GTA VI will generate recurring revenue for years post-launch.

Forward Estimates

  • FY2026 net bookings guidance: Record levels (management guidance); GTA VI launches November 19, 2026
  • FY2027 adj. EPS consensus: ~$8+ (vs. ~$0.70 in FY2025) — GTA VI drives ~100% YoY EPS growth
  • 24 of 28 analysts: Buy/Outperform; mean price target $277 (+28% upside from ~$129)
  • GTA VI initial pricing: ~$80 (Bank of America estimate); console launch only → PC version likely adds another wave
  • Zynga mobile: ~$2.5B annual revenue contribution; Toon Blast + Match Factory growing

Deeper Financial Analysis

The fundamental tier adds 9 additional research dimensions for $TTWO.

Revenue Breakdown
Segment revenue, geographic mix, product-line contribution margins, and cohort dynamics.
Financial Trends
Quarter-over-quarter momentum, leading indicators, and inflection point analysis.
Balance Sheet
Debt structure, liquidity runway, dilution risk, and working capital dynamics.
Capital Allocation
Buyback cadence, M&A appetite, dividend policy, and reinvestment priorities.
Returns on Capital (ROIC)
Multi-year ROIC vs. WACC, marginal returns on reinvestment, sales-to-invested-capital efficiency, and moat spread.
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